Mental Health App


 

Summary

Role: I was the lead (and only) product designer creating an app from concept to release for for one of snapIoT’s health tech clients for both iOS and Android.

Team: I worked in an agile environment with a team of developers and a product manager along with weekly meetings with the client.

Project Background:

This app evaluates the effect of psychotropic drugs and mental health in adolescents and both adolescents and their caregivers to take surveys each day to evaluate the adolescent’s health during a clinical trial.

Note: Due to NDA, the client and additional details cannot be fully disclosed. Please contact me (yukaokina@gmail.com) if you’re interested in learning more.

Skills & Tools

  • User Research (Secondary)

  • Personas

  • User Flows

  • Guerilla Usability Testing

  • Wireframes, Mockups, Prototypes

  • AdobeXD

Objectives

Client Objectives

Determine adverse events or secondary effects of psychotropic medication among youth through app survey responses 

Design Objectives

  1. Liaise with client and collaborate with product managers to determine app features and requirements

  2. Collaborate with developers to determine efficient task flows

  3. Design app information architecture, visual style, layout, and flows

  4. Satisfy and balance user and client requirements within technical limitations

Secondary User Research

Since I was not able contact the patients of the clinical trial that the app would be created for, I conducted secondary user research by learning more about adolescents with mental health and their relationship to their caregiver. Below are some of the qualitative research points that were insightful of target user behavior.

Takeaways

  • Cognition - attention deficit

  • Behavior - tendency towards frustration and compulsion

  • Emotions - mood swings, anger, guilt, shame, anxiety

  • Relationships with family and others can be often strained

Personas

These personas were created based on the target users, the adolescent and the caregiver, as described by the client and behavior understood through secondary research.

 

Style

Moodboard

This moodboard I created  inspired tone and mood of the app and founded the basis of the style guide below.

This moodboard I created inspired tone and mood of the app and founded the basis of the style guide below.

Style Guide

Brand Adjectives: Motivating, Peaceful, SimpleStyle Decisions:  Blue: Friendly, Calm, Responsible, Refreshing, Sadness, Peace, ReliabilityTeal: Revitalizing, Rejuvenating, Open Communication, Clarity. Combines the calming properties of blue with the renewal qualities of green. Yellow (Accent Color): Cheery, Warm.

Brand Adjectives: Motivating, Peaceful, Simple

Style Decisions:
Blue: Friendly, Calm, Responsible, Refreshing, Sadness, Peace, Reliability

Teal: Revitalizing, Rejuvenating, Open Communication, Clarity. Combines the calming properties of blue with the renewal qualities of green.

Yellow (Accent Color): Cheery, Warm.

 

App Use Cases

The following is a list of use cases given by the client that became the basis for the app requirements/functionality along with a list of features I suggested to improve the UX of the app.

Use Cases (Given by Client)

  • Set up a new account 

    • Sync FitBit

    • Set a Pin

    • Invite Caregiver

  • View which surveys are due or upcoming 

  • Take and complete surveys.

    • Return to incomplete surveys.

    • View survey progress 

  • Log medication info

  • View Trial Progress

  • Reconnect FitBit

Features Offered to Client

  • Daily progress bars

  • Display upcoming surveys (Not approved)

  • Display Time estimate for surveys (Not approved)

  • Label incomplete surveys

  • Survey progress bars

  • Trial progress bars

 

Task Flow

The main tasks of the app consist of completing surveys. As an example, the following is the task flow for completing a medication survey.

Wireframes

The wireframes below show the screen flow for completing a medication survey.

wireframe part 1.png
wireframe part 3.png
 

Final Mockups

These are a sample of the final app screens that enables adolescents and caregivers to take surveys and log their medication.

Prototype

The video below demonstrates the medicine survey (one of the many surveys) in a HiFi prototype of the mental health app. This flow shows how a caregiver would use different methods to add medications the child is taking and indicate which ones the child has taken that day.

Prototype Task : Add your child’s medications: Anafranil and Triavil. Then, indicate which medications your child took today.

  1. Add Anafranil by searching for the ingredient name (Note: Caregiver refers to some medications by ingredient rather than brand)

  2. Add Triavil by searching for the brand name. If it cannot be found, add it manually.

  3. Answer the survey question

Note: Some content on the screens are placeholders. Final content was later provided by the client for the live app.

 
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